Ultimate Guide

Lucky Pharaoh Power Spins: A Full Guide to the 4x Offer

In short: Power Spins are the one feature of MERKUR's Lucky Pharaoh: a win of 4x the bet or more can be collected in full or staked on four reel sets at once, at a printed 96.25% return.

You only see Power Spins after a win of four times your bet, and the offer asks you to choose: keep the whole win, or spend it on spins that turn four reel sets at once. We took one at a 1.00 bet, paid 4.00 for it, and watched four sets pay nothing.

Power Spins offer after a 16.00 win, four spins at 4.00 each
With 16.00 on the table at a 1.00 bet, the panel offered four Power Spins at 4.00; captured in Blueprint Gaming's demo on . Source: our own screenshot.

Power Spins Open on a 4x Win

A win of four times the bet or more opens the Power Spins offer, and nothing else in the game does. The help page puts it in capitals: "ANY WINS 4X BET OR HIGHER ACTIVATES POWER SPINS". At the default 1.00 bet the bar sits at 4.00, which is 40 line bets, since every paytable figure is multiplied by a 0.10 line bet.

Help page: any win of 4x bet or higher activates Power Spins
The help page sets the trigger at 4x the bet and ends a chain after five sets; read in the demo on . Source: our own screenshot.

In our 101 paid spins at 1.00 on , three wins cleared that bar: 6.00, 6.00 and 16.00. The first 6.00 was three rubies on one line, worth 60 line bets. The second was queens on six lines at once, 10 line bets each, paid from the right on reels 3 to 5. The 16.00 came from four lines of sapphires at once. Smaller wins of 1.00 and 2.00 went straight to the balance with no offer.

Three offers in 101 spins is an observation, not a rate.

The bar and the cheapest Power Spin are the same number. At a 1.00 bet the lowest price on the panel is 4.00, so any win that opens the offer can afford at least one spin. The price is four reel sets at the 1.00 bet, which is the same 4x.

Reading the Offer Screen

The offer panel gives two choices joined by the word OR: COLLECT, which banks the win, and PLAY POWER SPINS, which spends it. Above the buttons sit the header ACTIVE DURING POWER SPINS and a top figure of 2,000.00 between two grids of diamonds. The win on the table shows on the left, and the number of Power Spins it buys on the right.

Offer after a 6.00 win: COLLECT or one Power Spin at 4.00
A 6.00 win at a 1.00 bet: the server offered a single price, one Power Spin at 4.00; our first offer of the session. Source: our own screenshot.

Below the buttons, a row called ENHANCED PAYOUT carries a minus and a plus, and the field beside them reads GAMBLE PER SPIN. That label is the game's own word for the price. Plus raises the price of each spin and cuts how many the win buys; minus does the reverse.

On our first 6.00 offer the server listed one price only. A 6.00 win covers exactly one spin at 4.00 and nothing dearer. On the 16.00 offer the plus button lit up red and four prices opened.

Three counters wait under the panel until a spin runs: SPINS-USED, TOTAL WON and SPINS-REMAINING.

Prices on Our 16.00 Offer

Price per Power SpinSpins the 16.00 buysMultiplier the server listsTop value the server lists (topWinValues)That value ÷ price
4.0041500.00125x
8.00221,000.00125x
12.00131,500.00125x
16.00142,000.00125x

Read on ; a source can change without saying so.

The server sent those four rows as one line of data with the 16.00 win, at a 1.00 bet. It does not say whether this top value covers one reel set or all four. Every listed value is 125 times its price, so a dearer spin lifts that figure and cuts the count in the same step. The 12.00 option would leave 4.00 of the win unspent. We didn't pick it, so our own play can't say where that 4.00 goes, though on the 6.00 offer the 2.00 left over did come back to the balance.

One Power Spin Is Four Reel Sets

Each Power Spin turns four 5x3 reel sets at once, two above and two below, for the one price on the panel. The game server backs this up: our single Power Spin came back as four separate results, alternating between two reel strips it numbers 0 and 1.

Four Lucky Pharaoh reel sets turning during one Power Spin
One Power Spin turns four reel sets at once; the stacked logos on one reel are the mystery symbol before it settles. Source: our own screenshot.

The arithmetic fits. At a 1.00 bet the cheapest spin costs 4.00, which is four sets at 1.00 each, and the top value the server lists for it, 500.00, is exactly what a full screen of diamonds pays on one set at that bet (5,000 line bets times 0.10). The dearer options keep that ratio, 1,000.00 at 8.00 and 2,000.00 at 16.00, which matches four sets at 2.00 or at 4.00 apiece. That reading is ours. The rules screen never names the stake per set.

Power Spins are not free spins and not a bonus buy, whatever some catalogue pages call them. Every one is paid for with a win the game would otherwise hand over in full.

The Lucky Pharaoh Logo Hides a Symbol

The game logo is the only special symbol on the reels, and during Power Spins it hides another symbol. The paytable sums it up in one line, SPINS TO REVEAL A MYSTERY SYMBOL, and gives the logo no payout of its own.

MERKUR's article on the two Lucky Pharaoh games calls it a memory card: "behind the card, there is always a matching symbol of equal value." We saw one reveal. Three logos stacked on the first reel of our fourth set turned into three kings, and that set still paid 0.00, because no king stood on the reel beside them. MERKUR's article goes on: "So you instantly know that a success is about to be revealed." Ours revealed three kings and no win. In this client, then, a logo is not a promise of a payout.

One reveal says nothing about how often the logo lands or what it tends to become.

Five Sets, Then the Chain Stops

A chain of Power Spins ends by itself after five sets, and any win inside it can pay for more spins. The help page says so in two lines: "ANY WIN FROM POWER SPINS CAN BE USED TO BUY MORE. TOTAL WON IS COLLECTED AUTOMATICALLY AFTER 5 SETS OF POWER SPINS."

That chain is the only road to the top of the game's limit. In the base game a full screen of diamonds pays 500x the bet and the best single line, five diamonds, 50x. The rules cap a single game at 250,000.00 or 50,000x the total bet, whichever is lower, and anything near 50,000x can only come from a chain, with wins buying dearer spins several times in a row.

The page never defines a "set". We read it as one round of buying, but our only chain ended after its first spin, so we never saw a second one start.

Is 96.25% a Better Return?

No, not against the other button on the same panel. The rules screen prints "RTP=94%" for the game and "Power Spins RTP=96.25%", and the server sends the same pair when the client loads, so on paper Power Spins look 2.25 points kinder.

Rules screen printing RTP 94% and Power Spins RTP 96.25%
The rules screen of client 1.6.0.0 prints both return figures on one page, read at a 1.00 bet on . Source: our own screenshot.

The difference is what Power Spins are paid with. COLLECT returns 100% of the win, at once and for certain. PLAY POWER SPINS stakes that same win again at 96.25%, which over a long run gives back 3.75% less than collecting it would. The fair comparison is 96.25% against 100%, and 94% has nothing to do with it.

Catalogue pages present the higher figure as the better deal. The offer panel itself corroborates our reading instead: it labels the price GAMBLE PER SPIN and puts COLLECT one button away.

The rules leave one more gap open. No line on the rules screen says which choice at the offer the 94% assumes, so a player's overall return can't be rebuilt from the two printed figures, and we won't guess it.

Collect or Stake: The Average

Win on the tableCOLLECT paysStaked in Power SpinsAverage back at 96.25%Average given up
4.004.004.003.850.15
6.006.004.00, with 2.00 kept5.850.15
16.0016.0016.0015.400.60
40.0040.0040.0038.501.50

The 6.00 and 16.00 rows are offers we saw at a 1.00 bet; the 4.00 and 40.00 rows are arithmetic only. An average describes thousands of chains, not one. For each spin the server lists a top value of 125 times its price. A chain whose wins buy more spins can climb past that, as far as the game's 250,000.00 / x50,000 limit. It can also end at nothing, as ours did.

Screen Says 2,000.00, Server 500.00

The two figures disagree, and nothing in the game explains why: for the same 4.00 Power Spin, the offer screen shows a top of 2,000.00 while the game server lists 500.00. We saw both on the 6.00 offer we took, at a 1.00 bet, with 2,000.00 printed above the buttons and 500.00 in the server's data for that offer.

They match only if the screen counts all four reel sets landing a full screen of diamonds together: 4 × 500.00 = 2,000.00. That would explain the number, yet no help page, rules line or server field says the screen means it. We treat the 2,000.00 as unexplained and the 125x ratio as the figure the server actually sends.

Our One Power Spin

We took one Power Spin and lost the 4.00 it cost. Three rubies had paid 6.00 on a 1.00 bet, the offer allowed a single spin at 4.00, and we pressed PLAY POWER SPINS to watch the feature from the inside.

Finished Power Spin: kings where the logos stood, no win
The same Power Spin after it stopped: the logos settled as kings, diamonds landed on another set, and all four sets paid 0.00. Source: our own screenshot.

Four sets turned. A stack of diamonds landed on the third reel of one set, the logos on another settled as kings, and the server marked every set 0.00. The 2.00 we hadn't spent came back, so the balance moved from 979.00 to 981.00, where COLLECT would have taken it to 985.00.

Four Sets, Four Zeros

Reel setReel stripWhat stood in the windowPaid
10emeralds on reel 2, queens on reel 50.00
21emeralds on reel 2, diamonds on reel 3, queens on reel 40.00
30jacks on reels 1 and 4, sapphires on reel 50.00
41kings on reel 1 where the logos stood, sapphires on reel 50.00

One spin and four empty sets proves nothing about the feature; it shows what a losing Power Spin looks like, and no more. The other two offers, a 6.00 and the 16.00, we collected, and after 101 paid spins the demo balance stood at 929.00.

Where Power Spins Fall Short

The weak points are about what the game tells you, not about the reels.

  • The higher 96.25% is a return on a re-stake of a win, and it sits next to a COLLECT button that returns 100%.
  • The overall return can't be rebuilt, because the rules never say which choice the 94% assumes.
  • The panel's 2,000.00 top prize doesn't match the 500.00 the server sends for the same 4.00 spin.
  • The five-set rule never defines a set.
  • The game prints no volatility rating and no hit rate, so nobody outside the studio knows how often a chain pays.

We do not recommend taking Power Spins to chase a better return. Collecting a 16.00 win keeps 16.00; staking it gives back 15.40 on average, and a single chain can end at zero. Our own view, which other reviewers could fairly dispute: the feature is worth watching in the free demo, because it is the only way to see the four-set layout and the logo reveal. As a way to grow a win, it loses to COLLECT on average, as the collect-or-stake table shows.

Before You Press PLAY

If you only want to see the feature, the demo shows the offer panel, the four reel sets and the logo reveal. Its credits carry no currency, the balance starts at 1,000.00, and losing a Power Spin there costs nothing.

If you are testing the feature in the demo, decide before the offer appears which wins you will collect, so the choice isn't made in the moment.

If you do take a spin, watch the counters: SPINS-USED and TOTAL WON tell you where the chain stands before the five-set stop.

If none of these fits, press COLLECT. It is the only button on the panel that pays 100% of the win.

Whether Power Spins may be played for money at all depends on the law where you live; the demo takes no stake, so it is not gambling. If play stops being fun, Gambling Therapy, run by Gordon Moody, gives free support online to anyone, Gamblers Anonymous has a meeting finder, and the local helpline where you live is there too.

Key Terms Used on This Page

Power Spin
A paid round of four 5x3 reel sets, bought with a win of at least 4x the bet; at a 1.00 bet the cheapest costs 4.00.
COLLECT
The offer button that banks 100% of the win and closes the offer.
GAMBLE PER SPIN
The panel's label for the price of each Power Spin; on our 16.00 offer it ran from 4.00 to 16.00.
Mystery symbol
The game logo, which pays nothing itself and reveals another symbol; ours on reel 1 of the fourth set became three kings.
Five sets
The help page's stop for a chain: total won is collected automatically after 5 sets of Power Spins.
Line bet
The total bet divided by the 10 fixed lines, 0.10 at a 1.00 bet; every paytable figure multiplies it.

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