Power Spins Open on a 4x Win
A win of four times the bet or more opens the Power Spins offer, and nothing else in the game does. The help page puts it in capitals: "ANY WINS 4X BET OR HIGHER ACTIVATES POWER SPINS". At the default 1.00 bet the bar sits at 4.00, which is 40 line bets, since every paytable figure is multiplied by a 0.10 line bet.

In our 101 paid spins at 1.00 on , three wins cleared that bar: 6.00, 6.00 and 16.00. The first 6.00 was three rubies on one line, worth 60 line bets. The second was queens on six lines at once, 10 line bets each, paid from the right on reels 3 to 5. The 16.00 came from four lines of sapphires at once. Smaller wins of 1.00 and 2.00 went straight to the balance with no offer.
Three offers in 101 spins is an observation, not a rate.
The bar and the cheapest Power Spin are the same number. At a 1.00 bet the lowest price on the panel is 4.00, so any win that opens the offer can afford at least one spin. The price is four reel sets at the 1.00 bet, which is the same 4x.
Reading the Offer Screen
The offer panel gives two choices joined by the word OR: COLLECT, which banks the win, and PLAY POWER SPINS, which spends it. Above the buttons sit the header ACTIVE DURING POWER SPINS and a top figure of 2,000.00 between two grids of diamonds. The win on the table shows on the left, and the number of Power Spins it buys on the right.

Below the buttons, a row called ENHANCED PAYOUT carries a minus and a plus, and the field beside them reads GAMBLE PER SPIN. That label is the game's own word for the price. Plus raises the price of each spin and cuts how many the win buys; minus does the reverse.
On our first 6.00 offer the server listed one price only. A 6.00 win covers exactly one spin at 4.00 and nothing dearer. On the 16.00 offer the plus button lit up red and four prices opened.
Three counters wait under the panel until a spin runs: SPINS-USED, TOTAL WON and SPINS-REMAINING.
Prices on Our 16.00 Offer
| Price per Power Spin | Spins the 16.00 buys | Multiplier the server lists | Top value the server lists (topWinValues) | That value ÷ price |
|---|---|---|---|---|
| 4.00 | 4 | 1 | 500.00 | 125x |
| 8.00 | 2 | 2 | 1,000.00 | 125x |
| 12.00 | 1 | 3 | 1,500.00 | 125x |
| 16.00 | 1 | 4 | 2,000.00 | 125x |
Read on ; a source can change without saying so.
The server sent those four rows as one line of data with the 16.00 win, at a 1.00 bet. It does not say whether this top value covers one reel set or all four. Every listed value is 125 times its price, so a dearer spin lifts that figure and cuts the count in the same step. The 12.00 option would leave 4.00 of the win unspent. We didn't pick it, so our own play can't say where that 4.00 goes, though on the 6.00 offer the 2.00 left over did come back to the balance.
One Power Spin Is Four Reel Sets
Each Power Spin turns four 5x3 reel sets at once, two above and two below, for the one price on the panel. The game server backs this up: our single Power Spin came back as four separate results, alternating between two reel strips it numbers 0 and 1.

The arithmetic fits. At a 1.00 bet the cheapest spin costs 4.00, which is four sets at 1.00 each, and the top value the server lists for it, 500.00, is exactly what a full screen of diamonds pays on one set at that bet (5,000 line bets times 0.10). The dearer options keep that ratio, 1,000.00 at 8.00 and 2,000.00 at 16.00, which matches four sets at 2.00 or at 4.00 apiece. That reading is ours. The rules screen never names the stake per set.
Power Spins are not free spins and not a bonus buy, whatever some catalogue pages call them. Every one is paid for with a win the game would otherwise hand over in full.
The Lucky Pharaoh Logo Hides a Symbol
The game logo is the only special symbol on the reels, and during Power Spins it hides another symbol. The paytable sums it up in one line, SPINS TO REVEAL A MYSTERY SYMBOL, and gives the logo no payout of its own.
MERKUR's article on the two Lucky Pharaoh games calls it a memory card: "behind the card, there is always a matching symbol of equal value." We saw one reveal. Three logos stacked on the first reel of our fourth set turned into three kings, and that set still paid 0.00, because no king stood on the reel beside them. MERKUR's article goes on: "So you instantly know that a success is about to be revealed." Ours revealed three kings and no win. In this client, then, a logo is not a promise of a payout.
One reveal says nothing about how often the logo lands or what it tends to become.
Five Sets, Then the Chain Stops
A chain of Power Spins ends by itself after five sets, and any win inside it can pay for more spins. The help page says so in two lines: "ANY WIN FROM POWER SPINS CAN BE USED TO BUY MORE. TOTAL WON IS COLLECTED AUTOMATICALLY AFTER 5 SETS OF POWER SPINS."
That chain is the only road to the top of the game's limit. In the base game a full screen of diamonds pays 500x the bet and the best single line, five diamonds, 50x. The rules cap a single game at 250,000.00 or 50,000x the total bet, whichever is lower, and anything near 50,000x can only come from a chain, with wins buying dearer spins several times in a row.
The page never defines a "set". We read it as one round of buying, but our only chain ended after its first spin, so we never saw a second one start.
Is 96.25% a Better Return?
No, not against the other button on the same panel. The rules screen prints "RTP=94%" for the game and "Power Spins RTP=96.25%", and the server sends the same pair when the client loads, so on paper Power Spins look 2.25 points kinder.

The difference is what Power Spins are paid with. COLLECT returns 100% of the win, at once and for certain. PLAY POWER SPINS stakes that same win again at 96.25%, which over a long run gives back 3.75% less than collecting it would. The fair comparison is 96.25% against 100%, and 94% has nothing to do with it.
Catalogue pages present the higher figure as the better deal. The offer panel itself corroborates our reading instead: it labels the price GAMBLE PER SPIN and puts COLLECT one button away.
The rules leave one more gap open. No line on the rules screen says which choice at the offer the 94% assumes, so a player's overall return can't be rebuilt from the two printed figures, and we won't guess it.
Collect or Stake: The Average
| Win on the table | COLLECT pays | Staked in Power Spins | Average back at 96.25% | Average given up |
|---|---|---|---|---|
| 4.00 | 4.00 | 4.00 | 3.85 | 0.15 |
| 6.00 | 6.00 | 4.00, with 2.00 kept | 5.85 | 0.15 |
| 16.00 | 16.00 | 16.00 | 15.40 | 0.60 |
| 40.00 | 40.00 | 40.00 | 38.50 | 1.50 |
The 6.00 and 16.00 rows are offers we saw at a 1.00 bet; the 4.00 and 40.00 rows are arithmetic only. An average describes thousands of chains, not one. For each spin the server lists a top value of 125 times its price. A chain whose wins buy more spins can climb past that, as far as the game's 250,000.00 / x50,000 limit. It can also end at nothing, as ours did.
Screen Says 2,000.00, Server 500.00
The two figures disagree, and nothing in the game explains why: for the same 4.00 Power Spin, the offer screen shows a top of 2,000.00 while the game server lists 500.00. We saw both on the 6.00 offer we took, at a 1.00 bet, with 2,000.00 printed above the buttons and 500.00 in the server's data for that offer.
They match only if the screen counts all four reel sets landing a full screen of diamonds together: 4 × 500.00 = 2,000.00. That would explain the number, yet no help page, rules line or server field says the screen means it. We treat the 2,000.00 as unexplained and the 125x ratio as the figure the server actually sends.
Our One Power Spin
We took one Power Spin and lost the 4.00 it cost. Three rubies had paid 6.00 on a 1.00 bet, the offer allowed a single spin at 4.00, and we pressed PLAY POWER SPINS to watch the feature from the inside.

Four sets turned. A stack of diamonds landed on the third reel of one set, the logos on another settled as kings, and the server marked every set 0.00. The 2.00 we hadn't spent came back, so the balance moved from 979.00 to 981.00, where COLLECT would have taken it to 985.00.
Four Sets, Four Zeros
| Reel set | Reel strip | What stood in the window | Paid |
|---|---|---|---|
| 1 | 0 | emeralds on reel 2, queens on reel 5 | 0.00 |
| 2 | 1 | emeralds on reel 2, diamonds on reel 3, queens on reel 4 | 0.00 |
| 3 | 0 | jacks on reels 1 and 4, sapphires on reel 5 | 0.00 |
| 4 | 1 | kings on reel 1 where the logos stood, sapphires on reel 5 | 0.00 |
One spin and four empty sets proves nothing about the feature; it shows what a losing Power Spin looks like, and no more. The other two offers, a 6.00 and the 16.00, we collected, and after 101 paid spins the demo balance stood at 929.00.
Where Power Spins Fall Short
The weak points are about what the game tells you, not about the reels.
- The higher 96.25% is a return on a re-stake of a win, and it sits next to a COLLECT button that returns 100%.
- The overall return can't be rebuilt, because the rules never say which choice the 94% assumes.
- The panel's 2,000.00 top prize doesn't match the 500.00 the server sends for the same 4.00 spin.
- The five-set rule never defines a set.
- The game prints no volatility rating and no hit rate, so nobody outside the studio knows how often a chain pays.
We do not recommend taking Power Spins to chase a better return. Collecting a 16.00 win keeps 16.00; staking it gives back 15.40 on average, and a single chain can end at zero. Our own view, which other reviewers could fairly dispute: the feature is worth watching in the free demo, because it is the only way to see the four-set layout and the logo reveal. As a way to grow a win, it loses to COLLECT on average, as the collect-or-stake table shows.
Before You Press PLAY
If you only want to see the feature, the demo shows the offer panel, the four reel sets and the logo reveal. Its credits carry no currency, the balance starts at 1,000.00, and losing a Power Spin there costs nothing.
If you are testing the feature in the demo, decide before the offer appears which wins you will collect, so the choice isn't made in the moment.
If you do take a spin, watch the counters: SPINS-USED and TOTAL WON tell you where the chain stands before the five-set stop.
If none of these fits, press COLLECT. It is the only button on the panel that pays 100% of the win.
Whether Power Spins may be played for money at all depends on the law where you live; the demo takes no stake, so it is not gambling. If play stops being fun, Gambling Therapy, run by Gordon Moody, gives free support online to anyone, Gamblers Anonymous has a meeting finder, and the local helpline where you live is there too.
